Minimon has moved to opensource! Feel
free to download the source (GPL) and submit changes to the forums. Patchs
might be committed to the next major release. I hope to have a CVS server
running soon.
2005:01:20 |
Moved to
GPL, making minimon a public project! |
2005:01:18 |
Fixed a
problem with the default config file causing people with smaller desktops to
not be able to use the emulator. Works now. |
|
Moved to
scalar timers, with huge thanks to JustBurn. Works great now. They are
sped up from what he recommended I use. |
2005:01:11 |
Fixed a problem
with the updater, not letting people grab updates from the site. (requires
HTTP/1.2 or something like that), fixed now. |
2004:12:17 |
Internalized
the Bios image (bios.min no longer required) |
|
Fixed
Celebi (CPU was underclocked too far) |
|
Games
actually produce rumble effects now (Cart IRQ 9) I don't know if this fires
enough or not |
|
Altered the
IRQ code to be more intelligent |
2004:12:06 |
Turns out
that RTC was already emulated, and I just did not know! The RTC is simply the
second counter. Go figure. I've patched it so that the initial state is
consistant with the clock being set. |
2004:11:23 |
Auto
updater now works properly |
|
Auto-updater
is now just an update notifier. |
|
Cleaned up
the auto-updater, and added additional code to allow for large change-logs
(>2k). |
|
Fixed a bug
in the auto update feature (was displaying the date wrong) |
|
Added an
Auto-Update feature... Since I release patches so frequently. |
2004:11:22 |
Minimon now
remembers if emulated gray is set. |
|
Added New
video filters, HQ2X - HQ4X, an interlaced mode (32bpp modes only) |
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Support for
non-flickering grey emulation |
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Added a
'throttle' command, new inputmap added |
2004:11:12 |
Fixed
non-masked 16bpp modes |
|
Fixed a bug
with the 'enable' / 'disable', caused the developer view to start very small.
|
|
Added the
ability to disable LCD mask filtering |
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Removed
Timer 0 IRQ execution (causes Pichu Bros to lock) |
|
Added a
Emulation speed counter to the title bar (so people with slow computers,
<~300mhz can tell how fast the emulator is running. |
|
Config now
remembers the last rom you loaded (so you can have your roms stored else
where), if the debugger was enabled, and the LCD size |
|
added
[-1,-2,-3,-4] to the command line, changes the LCD size on boot (gui disabled
only) |
|
Rewrote the
VPU core... over 2x faster now. |
|
Added an
IRQ prediction routine that helps reduce load when the virtual CPU is
stalled. |
|
Added a
simple command line interface... minimon.exe [-r] [-d] romname Romname
autoloads a rom... -r auto starts the emulator... -d disables the debugger. |
|
Moved
offscreen frame buffer to system memory, caused a HUGE performance increase
on my PC (dropped the LCD blitter from #1 on the optomize list to #5) |
2004:11:08 |
Added
version revisions w/new title bar. |
|
Optomized
some (now it's a little more than 100% faster). You can thank intel VTune for
that one. |
|
Fixed a bug
in the gradient tag processing (colors are better now) |
|
Added a
fill tag to the palette, so people can do JB style palettes (note, it's a
33%:66% blur ratio, not 50:50, so it does not look quite right). The palette
in the config shows how to use the new tag, it also provides a much better
palette (sharper color) |
|
Did some
more hacking on the pokemon channel emulator, and discovered that when the U
and V registers are not equal, IRQs cannot occur. This appears to have solved
the mysterious 'Game crash ahoy'! problem. |
|
Changed IRQ
functions to a queue system, which presumably is how the actual system works |
|
Removed
emulation loop audio, since it was underrunning way too often. I don't know
if this is a problem with DirectSound, or what, but it turns out that it's
way too hard to sync. I moved to a threaded notification system that breaks
the audio down into segments. It is a little less accurate, but a lot more
reasonable. (Also allows me to filter the audio) |
2004:11:02 |
Added support
to disable the audio completely |
|
Is the
emulation buffer underflows, the system with throttle it to catch up. If
audio sounds bad, it's because your system can not keep up. |
|
Now
supports the ability to assemble instructions in place (minimon assembly
syntax) |
|
Debugger
can now alter ROM. |
|
Moved waveform
generation to be generated by the execution loop. This makes audio output a
LOT more accurate and responcive. Also, since audio has to be locked less
frequently now (~1/10th the time), it should also release some load from the
CPU! |
2004:10:29 |
Double
clicking in next to an opcode now allows users to add a breakpoint |
|
Double
clicking a branch address left moves the disassembler to that address, double
right sets a break point at that address, double clicking on a memory address
used opens up the 'edit memory' dialog. |
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Added the
ability to jump to ambiguous locations in the disassembler. (Current page
only) |
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Moved to
floating point frequency conversion. Makes the frequencies more accurate, but
the audio can sound staticy at times (especially on high frequencies). |
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Double
clicking right deletes a watchpoint in the list |
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Double
clicking the memory viewer allows you to change values and set watch points |
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Double
clicking a watchpoint now allows you to change it's value |
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You can now
save and add symbols |
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Fixed a problem
where changing the minx settings prevented the primary window from receving
keypresses. |
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Added the
ability to delete symbols / breakpoints / watches individually. |
2004:10:25 |
Added audio
output and timer1 IRQ |
|
Fixed 12
bytes of waste on eeproms (not really needed) |
|
Added
timers 0-2, but I do not know how their IRQs occur, or when they do. |
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Fixed a
problem with new eeproms inheriting saves from the last game loaded. |
2004:10:22 |
Fixed a
minor problem with analog inputs |
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Fixed break
on BIOS IRQ |
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The
emulator now idles when it is inactive. |
|
Fixed the
input core to supports most all sliders, and one POV hat. This is 'typical'
for most joysticks, more will just slow the emulation down. |
|
Added the
rumble support core |
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Added
support to do specific resizes of the LCD window (non-debug mode) |
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Emulation /
Input processing no longer happens if the primary window is inactive |
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Sync no
longer 'catches up' if the emulation lags behind |
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The error
console no longer automatically pops up, you must open it manually |
2004:10:21 |
Fixed a a problem
with the packed color creation that caused 16BPP colors to lose their blue
values |
|
Added a
function to disable the debuggers and make the LCD extend the entire window. |
2004:10:20 |
Fixed a
problem with the LCD code in 16bpp color, was causing the screen to be double
wide |
|
Fixed a
minor problem with EEPROMs not getting saved when you quit the emulator,
rather than load a new rom or close the current one. |
|
New Palette
and Input core in place. |
|
Created an XML
Configuration system |
|
Did quite a
bit of internal clean up (more is needed) |
|
Made the
LCD have a grid mask, so it looks more authentic |
|
Moved to DirectDraw
for the LCD view, this makes the video a lot cleaner. (24bpp modes not
supported, only 32 and 16) |
|
Altered
EEPROM code to save a eeprom PER rom, rather than just to c:\eeprom.min |
|
Added shock
IRQ (not maskable by IE... this will eventually change) |
|
Fixed a
problem with BCD addition (carry at 0x99 not 0x100) |
2004:10:15 |
Fixed BCD
(was only adding the lower nybble |
|
Fixed 16
bit addition (signs were getting clobbered) |
|
Fixed
prohibited map size, actually 24x16 (see togepi) |
|
First
version to run everything! |
2004:10:14 |
Fixed a
major issue with the IRQ code, so the hack has been removed. |